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What's included

Unlimited simultaneous jobs with configurable maximum caps
Custom job statistics via Config.Stats and exports
Per-job leaderboards with configurable point values
Duty zones with polyzone support and auto clock-out
In-game application forms with interview scheduling
Society accounts with full transaction logs
Logging to Discord, Fivemerr, FiveManage, Grafana and Loki
Five languages included, switchable with one config change

Overview

Multijob & Workforce Management

Genuinely the most in-depth boss menu and multijob you'll own. Weeks went into both menus and into thinking outside the box about what a multijob and boss menu can be. It enriches the whole server experience, not just the jobs it ships with.

The Multijob Menu

Unlimited Jobs, Configurable Caps

Players can hold multiple jobs at once. Run it uncapped or set a maximum job count. It plugs into your framework without any changes to your existing job systems.

On and Off Duty, Your Way

Toggle duty through 3D world markers, TextUI prompts, target interactions, or the multijob menu itself. Every method runs through the same backend pipeline, so behavior stays consistent.

Duty Zones

Restrict duty status to specific locations with polyzone support. Burgershot employees can only stay on duty inside Burgershot, police can be limited to station zones, EMS to hospital areas. Players who leave a zone are clocked out automatically, with an optional grace period before removal. Unrestricted jobs are supported too.

Infinite Job Statistics

Create unlimited custom metrics through Config.Stats. Defaults cover total minutes worked and weekly hours; from there you can track arrests made, burgers flipped, tickets issued, repairs completed, patients treated. Each stat gets its own title, icon, and description template ("You made {amount} arrests"), and can be updated from anywhere using exports. Players get a complete performance overview for every job they hold.

Job-Specific Leaderboards

Every job gets its own leaderboard with configurable point values per statistic: 60 points per arrest, 1 point per minute worked, 5 points per completed repair. Each profession ends up with its own progression and competition system.

Notifications Center

Each job has a dedicated notifications center for boss messages, employee messages, redeemable rewards, bonus notifications, and conversation history. Employees reply directly from the multijob menu.

The Boss Menu

Society Accounts & Transaction Logs

Built-in society finances handle deposits, withdrawals, and employee bonuses, and every action is logged with the amount, employee, and timestamp. Prefer an external banking system? Disable the built-in accounts and integrate Renewed-Banking, a custom solution, or whatever society-account resource you already run. Simple config options switch between systems.

Employee Management

Hire, fire, promote, and demote directly from the boss menu. Review weekly progress, hours worked, arrests made, custom statistics, and lifetime performance. Search employees by name or ID, filter by rank, message them directly, or pay out bonuses that land instantly in their notification center.

Custom Application Forms

Build job applications with unlimited questions, then create, edit, and delete forms and place submission points anywhere with the raycast placement system. The whole workflow happens in-game: a player submits, the boss accepts or denies with one click, schedules an interview time, and the applicant confirms or requests a reschedule.

Weekly Targets & Rewards

Set weekly goals on hours worked, arrests, sales, or any custom statistic. Attach bonuses and redeemable rewards with unlock conditions. Employees track progress in real time and claim rewards the moment they hit the target.

Configuration & Localization

Job limits, duty systems, weekly targets, leaderboards, notifications, society accounts, and application systems are all configurable. Every mechanic, cap, and toggle can be adjusted to fit your server.

Ships in English, German, French, Spanish, and Arabic. Switching languages takes a single configuration change, and adding new ones is straightforward.

Logging

Built-in support for Discord, Fivemerr, FiveManage, Grafana, and Loki. A dedicated logs.lua file lets you configure destinations, enable or disable individual log events, and customize logging behavior.

Performance

Efficient server-side data handling, minimal database interactions, and optimized processing pipelines, built for reliable long-term operation. Set it up once and let it run.

Dependencies

  • Framework: qb-core or qbx_core
  • Library: ox_lib
  • Inventory (auto-detected, use whatever you already run): ox_inventory, qb-inventory, ps-inventory, lj-inventory, esx_inventory, codem-inventory, origen_inventory, jaksam_inventory, qs-inventory, qs-inventory-pro, tgiann-inventory

There's much more included, with additional features planned for future updates.

Specifications

Framework
esx · qbcore · qbox
Category
Idle resmon
0.00 – 0.02 ms
Delivery
Instant email — unique per-order link
Updates
Lifetime — never pay again

Add this line to your server.cfg once the download is uploaded to resources/ (replace the folder name if yours differs):

ensure multijob-boss-menu-qbcore

Frequently asked

How is Advanced Multijob With In-Depth Boss Menu delivered?

Instantly by email after checkout — a download link lands in your inbox the moment payment clears. No manual approval, no waiting on a ticket.

Is it compatible with esx, qbcore, qbox?

Advanced Multijob With In-Depth Boss Menu is built for esx, qbcore, qbox. Check the specifications below for the exact dependency list.

Do I get future updates?

Yes — lifetime updates are included at no extra cost. New versions appear in the same download area you were originally emailed.

Can I customize the config?

Most behaviour is exposed as config options inside the resource — prices, permissions, locations and pacing can be tuned without touching the core files.