FiveM Car Scripts for QBCore & ESX Servers
FiveM car scripts for QBCore and ESX servers — vehicle systems, dealerships, keys, and management tools to run cars on your server. Everything you need to add and control vehicles, ready to drop in.
Scripts in this category
7 productsFiveM Cars
Cars carry more of your server's economy than almost anything else. Players grind jobs to afford their first Sultan, mechanics make their money keeping it on the road, and half your criminal RP starts with someone lockpicking a door on Legion Square. That only works if the scripts underneath hold up. This category collects FiveM car scripts for QBCore and ESX servers: dealerships, vehicle keys, garages, and the management tools that keep hundreds of owned vehicles from turning into database soup.
The difference between a city where cars feel earned and one where they feel like free spawns usually comes down to three or four resources. A dealership script decides how vehicles enter the economy and at what price. A keys script decides who can drive what, and whether stealing a car is a mechanic or a loophole. A garage script decides whether players trust that their car will still exist tomorrow. Get those right and everything built on top of them, from mechanic shops to car meets to police chases, gets better without you touching another config file.
There is also a quieter reason to care about this category: vehicle scripts are where badly written resources hurt the most. A poorly optimised keys or fuel script runs a loop on every spawned vehicle in scope, and on a full server that is the difference between 0.01ms and 3ms on resmon. The scripts listed here are picked with that in mind.
What to look for in FiveM car scripts
- Key handling that matches your RP rules: a good vehicle keys script covers giving and removing keys, hotwiring with a skill check or minigame, lockpick items with durability, and hooks so your police and mechanic jobs can override locks. If it cannot share keys between players, car sales and valet RP break immediately.
- Player owned dealerships, not just a static catalog: the strongest dealership scripts let players run the business, with employee commission, test drives that despawn properly, finance or payment plans, and a stock system tied to your economy. A menu that spawns cars for a flat price is a vehicle shop, not a dealership.
- Garage persistence you can trust: check how the script stores vehicle state. Plates, fuel, body and engine damage, and modifications should survive a server restart. Impound logic matters too, since a wrecked car that silently vanishes generates more support tickets than any other single feature.
- Sane database behaviour: vehicle scripts read and write the owned vehicles table constantly. Look for scripts that batch their saves and use oxmysql properly instead of firing a query every time a player opens a menu.
- Resmon numbers in the listing: any serious release quotes idle and in-use ms. Treat a vehicle script with no performance claims as untested, because it probably is.
- Escrow terms that fit your setup: escrow protected scripts are fine when the config and locale files are open, which is where you actually make changes. If you plan to wire a keys script into a custom dispatch or your own mechanic job, confirm the exports and events you need are exposed before you buy.
Compatibility & installation
Everything in this category states its framework support up front. Most current releases target QBCore and ESX directly, and a growing share ship with a bridge layer that also covers Qbox, usually detecting the framework at startup so there is nothing to toggle. If you run Qbox, check the individual product page rather than assuming, since older QBCore scripts sometimes lean on qb-core exports that Qbox has replaced.
Dependencies follow the same pattern across the category. Expect ox_lib for menus and callbacks, ox_target or qb-target for vehicle interactions, and oxmysql for storage. Keys and garage scripts also need to agree on how plates are formatted and where owned vehicles live in the database, so if you are replacing a default resource like qb-garages, budget ten minutes to point the new script at your existing table instead of letting it create a fresh one. Beyond that, installs are the usual drag-and-drop: pull the resource into your server folder, run the included SQL, ensure it after your framework and inventory in server.cfg.
One practical tip: install in a staging server first when you are swapping a keys or garage script on a live city. Both touch every owned vehicle, and a plate format mismatch is much cheaper to catch before players log in.
Why buy from us
Every car script here is tested on a live QBCore or ESX build before it goes in the catalog, with framework support, dependencies, and escrow status stated plainly on the product page. You get instant delivery, updates as authors patch for new framework versions, and support from people who have installed these exact resources on real servers, not a ticket bot reading the same readme you already have.