What's included
Overview
FiveM Police Dispatch
A full police dispatch job that ships ready for ESX and QBCore out of the box. Officers run alerts from a switchboard, track units on a live server map, talk on private radios, and draw tactics straight onto the GTA map.
Alerts switchboard
- Read the code, the type and the alert category, with the units already attending shown next to it.
- See a road image when a vehicle gets stolen.
- Assign an alert straight to a unit or radio frequency from the board.
- Mark that you are responding so your colleagues see it on the alert itself.
Map panel
- A real-time map of your server showing every alert and every officer on duty.
- Open detailed information on any alert.
- Build units and assign colleagues to them to keep the squad organized.
- Study how criminals operate on a stats page with heat maps and more.
- Change how your map blip behaves.
Radio system
- Private radios for each unit, a global radio and TAC channels.
- Transmit to everyone in your job or to specific frequencies without switching your own frequency.
- Jump into a TAC channel when you need privacy and drop out of the global radio.
- Runs on pma-voice using the pma resource from our GitHub: https://github.com/rcore-cz/pma-voice
Draw system
- Paint your plans onto the map and watch them appear on the officers' GTA map.
- Save draws to reuse them later.
- Create custom draws per unit.
Specifications
Frequently asked
How is Police Dispatch & Live Map delivered?
Instantly by email after checkout — a download link lands in your inbox the moment payment clears. No manual approval, no waiting on a ticket.
Is it compatible with esx, qbcore, qbox?
Police Dispatch & Live Map is built for esx, qbcore, qbox. Check the specifications below for the exact dependency list.
Do I get future updates?
Yes — lifetime updates are included at no extra cost. New versions appear in the same download area you were originally emailed.
Will this conflict with my existing map?
Police Dispatch & Live Map installs as its own resource folder, so it sits alongside your current map stack rather than overwriting it. Check the readme for placement notes.