What's included
Frequently bought together



Overview
Rahe Boosting System
A full vehicle boosting and stealing system: hacking minigame, VIN scratching, contract transferring, a store with a limited stock option, boosting history, leaderboard, administration panel and user profiles with changeable names and pictures.
Everything Rahe releases runs on their own roleplay server for weeks before it reaches Tebex, tested by hundreds of players. Since the first version of this system went live, players there have completed over 128,000 boosting contracts, and the most active booster alone has finished more than 1,500. It works as content rather than another job where you monotonously press keys: you actively hunt for vehicles and deliver them, and it holds up even during off-peak hours when the server is quiet. If you run into issues, support is ready to help in the Discord server.
How boosting works
Join the queue and contracts start coming in. Each contract sends you to steal a specific vehicle from a certain area and deliver it to the dealer. The search area is big and tricky, and finding the right car can take a while. On delivery you're paid in money, crypto and experience points.
A and S class contracts
Reach A or S class and the contracts stop being easy deliveries. NPCs protect the car, you have to hack its security system, and police receive live notifications of the vehicle's location until you get rid of the GPS tracker. You'll need a second player for these: one drives, one hacks.
Experience unlocks new vehicle classes. You start on the worst vehicles, and every level makes the steal harder, from locked doors to NPCs guarding the car. That levelling ladder is what keeps players motivated to carry on.
Store
Contracts pay crypto. You'll spend it buying higher class contracts as you level up, and in the store, where you decide which items are purchasable (there's an example in the preview video). The limited stock option sets how many of each item are available per restart, so you might sell only 2 harnesses per restart but 10 repair kits. Orders are picked up at a delivery spot you configure.
History
Every contract you complete is saved. The history tab shows detailed information for each boost: time, reward, vehicle, class and more.
Leaderboard and user profile
The leaderboard tab shows other users with their pictures and names, completed contract counts, experience points and when they were last active. From the profile tab, players set their own name and picture to stand out from the rest.
Administration panel
Generate contracts for everybody at once when you want to liven up boosting or run an event, or hand a contract of a chosen class to a specific player. You can also load a player's data and adjust their crypto or experience points. It makes testing painless and lets you seed contracts to popular players when promoting the server, all in game, with no manual database edits.
Performance
Resmon sits at 0.01ms, idle and active.
Dependencies
- oxmysql
- ox_lib
Basic scripting knowledge is recommended. The resource works out of the box, but some integration is suggested to use the system's full potential.
Fully open source, not escrow.
Specifications
Add this line to your server.cfg once the download is uploaded to resources/ (replace the folder name if yours differs):
ensure vehicle-boosting-system
Frequently asked
How is Rahe Boosting System delivered?
Instantly by email after checkout — a download link lands in your inbox the moment payment clears. No manual approval, no waiting on a ticket.
Is it compatible with esx, qbcore, qbox?
Rahe Boosting System is built for esx, qbcore, qbox. Check the specifications below for the exact dependency list.
Do I get future updates?
Yes — lifetime updates are included at no extra cost. New versions appear in the same download area you were originally emailed.
Can I customize the config?
Most behaviour is exposed as config options inside the resource — prices, permissions, locations and pacing can be tuned without touching the core files.