What's included
Overview
The ultimate vehicle hacking experience
A Watch Dogs style hacking device for FiveM. Use the item, aim at a vehicle, lock on, and take control with 27 different hacks.
Every detail has been obsessed over, from the tactile CRT-styled UI and buttery targeting feel to the per-hack screen effects that show up on the victim's side of the screen.
27 Hacks Across 4 Categories
Fight with your brain, not your gun.
Sabotage (6 hacks)
- Pop Tires
- Fuel Leak (slow drain plus health decay)
- Fuel Purge (drains immediately to a configurable amount)
- Disable Engine
- Speed Bomb (driver-visible HUD that detonates if they drop below the armed speed)
- Disable Rotor (helis)
Control (11 hacks)
- Open Hood
- Open Doors
- Lock Doors
- Unlock Doors
- Steer Right
- Steer Left
- Drift Mode
- Speed Limiter (cost slides with the chosen speed)
- Lock Steering
- Pull Up (helis)
- Deploy Brakes
Chaos (8 hacks)
- Honk Horn
- Trigger Alarm
- Smoke Screen
- Eject Occupant (with seat picker and an ALL multi-eject option)
- Flashbang (full-screen white pop with a lingering afterimage)
- Reverse Camera
- Local Chaos (every nearby NPC driver floors it at the target)
- Explode Vehicle
Intel (2 hacks)
- Owner Scan (pulls the real player name from your DB)
- GPS Ping (live tag on the map for a configurable duration, essentially a tracker)
Per-Hack Screen Effects
Anyone inside the hacked vehicle gets a brief full-screen effect so they know they've been compromised, and each hack picks its own vibe. Three variants ship by default:
- Static: RGB chromatic split, scan-line static and tear bars, chaotic analog-TV interference
- No Signal: SMPTE colour-bar "no signal" TV flash with scanlines and occasional strobes, great for intel hacks
- Blackout: CRT power-off stutter collapsing to a thin centre line, made for electrical and engine-kill hacks
Vehicle Targeting
Aim with the camera at a vehicle and lock on with left-click.
- Separate range limits for helicopters and ground vehicles
- Screen-space vehicle outline, corner brackets and a floating arrow marker, each toggleable independently
- HUD shows the vehicle display name and license plate (configurable)
Items & Player UX
Two items ship by default, and both can be renamed or replaced freely via config (id, label, description, image).
- Vehicle Hacking Device: opens the hacking UI when used. Supports reusable or single-use devices with optional device consumption.
- Hack Script: stackable item spent per hack, or swap to cash with CurrencyItem = nil. Configurable consumption and a customizable balance label (SCRIPTS, CREDITS, SIMS, etc.)
Per-Client UI Customization
All preferences persist per player via KVP.
- Panel positions: top-left, top-right, center-left, center-right, bottom-left, bottom-right
- Accent colors: 15 curated presets plus a custom picker with saturation/value square, hue slider and hex input
- Favorites: pin your most-used hacks to a dedicated tab so your go-to abilities are one click away without scrolling the full category list
Peak Performance
The targeting raycast runs asynchronously with per-frame result caching so it never blocks the render loop, and the hacking UI lives entirely in NUI, no native UI thread cost while the menu is open. Outside of active targeting (up to 0.02ms in local testing), the script sits at 0.00ms idle.
Compatibility
Everything routes through a single bridge layer, so adding a new inventory or fuel system is a one-function extension, and I'm always happy to help.
Frameworks (choose one, auto-detected): qb-core, qbx_core, es_extended
Inventories (auto-detected, use whatever you already run): ox_inventory, qb-inventory, ps-inventory, lj-inventory, esx_inventory, codem-inventory, origen_inventory, jaksam_inventory, qs-inventory, qs-inventory-pro, tgiann-inventory
Fuel systems (only needed if Fuel Purge is enabled, auto-detected): ox_fuel, LegacyFuel, lc_fuel, qb-fuel, cdn-fuel
Highly Configurable
Every feature, toggle and value is exposed in the config, and you can browse the full config files on the docs site to see exactly what you're getting. Among the options:
- Targeting range with separate limits for cars and helis
- Server-authoritative cooldowns, per-user and per-vehicle
- Per-hack cost, duration, category restrictions and class restrictions
- Highlight visuals, progress-bar behaviour and screen effects
- Currency settings
- Exempt vehicle models and emergency-fleet detection lists
- Deep config lockdown for owners who want to hardcode the look
Extensive Logging
Built-in logging so you can track who's doing what: Discord (nicely formatted embeds), Fivemerr, FiveManage, Grafana and Loki. A separate logs.lua file provides a simple configuration surface, set up your preferred logging methods and toggle exactly which actions get recorded.
Translations & Localization
Full locales system with German (de) and English (en) included. Adding your own language is straightforward.
There's plenty more packed in, with more additions coming in future updates. I'm sure your players will love this resource.
Specifications
Add this line to your server.cfg once the download is uploaded to resources/ (replace the folder name if yours differs):
ensure vehicle-hacking-script-watch-dogs
Frequently asked
How is Watch Dogs Style Vehicle Hacking Device delivered?
Instantly by email after checkout — a download link lands in your inbox the moment payment clears. No manual approval, no waiting on a ticket.
Is it compatible with esx, qbcore, qbox?
Watch Dogs Style Vehicle Hacking Device is built for esx, qbcore, qbox. Check the specifications below for the exact dependency list.
Do I get future updates?
Yes — lifetime updates are included at no extra cost. New versions appear in the same download area you were originally emailed.
Can I customize the config?
Most behaviour is exposed as config options inside the resource — prices, permissions, locations and pacing can be tuned without touching the core files.