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Home Shop FiveM Cars

Premium FiveM Car Scripts

FiveM car scripts for QBCore, ESX, and Qbox, from player owned dealerships to keys, garages, and the database side that holds a fleet of hundreds together. Every listing states framework support, dependencies, and resmon impact on the product page, so you know before you buy whether it will drop into your existing setup.

Premium FiveM Car Scripts — FiveM Cars

Scripts in this category

7 products
SALE
EUP Police and EMS Uniforms with Editable Patches for FiveM
ESXQBCoreQbox
Mix base uniform colors independently of department patches and insignia
$49.99 $25.99
SALE
EVP V2: Emergency Police EMS Vehicle Pack
ESXQBCoreQbox
22 non-ELS LEO vehicles with modular lightbars and callsigns
$249.99 $59.99
Free FiveM Drift Smoke Script, Synced at 0.01ms
ESXQBCoreQbox
Synced drift smoke every player on the server sees
FREE
SALE
NoPixel 4.0 Server Framework, QBCore V7 Full Server Files
ESXQBCoreQbox
A complete NoPixel 4.0 style city on the latest QBCore
$160.00 $110.00
QBCore V6 Full Server Pack with 220+ Scripts
ESXQBCoreQbox
220+ scripts shipped as one ready-to-run QBCore city
$110.00
SALE
EVP V1 Non-ELS FiveM Police Vehicle Pack, 41 Cars
ESXQBCoreQbox
One purchase covers 41 non-ELS lore friendly police vehicles for life
$499.99 $299.99
Free FiveM Winking Headlights Script
ESXQBCoreQbox
Wink your ZR350 and Futo2 headlights with a keypress
FREE

Cars sit under most of your server's economy. Players grind jobs for their first Sultan, mechanics live off keeping those Sultans on the road, and half your criminal RP starts with someone lockpicking a door on Legion Square. All of that only works if the scripts underneath are solid. This category collects FiveM car scripts for QBCore, ESX, and Qbox servers: dealerships, vehicle keys, garages, and the management tools that stop hundreds of owned vehicles from turning into database soup.

The gap between a city where cars feel earned and one where they feel like free spawns usually comes down to three or four resources. Your dealership script decides how vehicles enter the economy and at what price. Your keys script decides who can drive what, and whether stealing a car is a mechanic or a loophole. Your garage script decides whether players trust that their vehicle will still be there tomorrow. Get those right and everything built on top gets better without you touching another config file. Mechanic shops, car meets, police chases, all of it.

There is a quieter reason to be picky in this category. Vehicle scripts are where badly written resources hurt the most on resmon. A poorly written keys or fuel script runs a loop on every spawned car in scope, and on a full server that is the difference between 0.01ms and 3ms. The listings here are picked with that in mind.

What to look for in FiveM car scripts

  • Key handling that matches your RP rules: a solid keys script covers giving and removing keys, hotwiring with a skill check or minigame, lockpick items with durability, and hooks so police and mechanic jobs can override locks. If it cannot share keys between players, car sales and valet RP break the moment you go live.
  • Player owned dealerships, not just a static catalog: the strongest dealership scripts let players run the business. Look for employee commission, test drives that despawn properly, finance or payment plans, and a stock system that ties into your economy. A menu that spawns cars for a flat price is a vehicle shop, not a dealership.
  • Garage persistence you can trust: read the product page for how the script stores vehicle state. Plates, fuel, body and engine damage, and modifications all need to survive a restart. Impound logic matters just as much, because a wrecked car that silently vanishes generates more support tickets than almost any other single feature.
  • Sane database behaviour: vehicle scripts hammer the owned vehicles table. Look for releases that batch their saves and use oxmysql properly instead of firing a fresh query every time a player opens a menu.
  • Resmon numbers stated in the listing: any serious release quotes idle and in-use ms. Treat a vehicle script with no performance claims as untested, because it probably is.
  • Escrow terms that fit your setup: escrow protected scripts are fine when the config and locale files are open, which is where you actually make changes. If you plan to wire a keys script into a custom dispatch or your own mechanic job, confirm the exports and events you need are exposed before you buy.

Compatibility & installation

Every listing states its framework support up front. Most current releases target QBCore and ESX directly, and a growing share ship with a bridge layer that also covers Qbox, usually auto-detecting the framework at startup so there is nothing to toggle. If you run Qbox, still check the product page rather than assuming, because older QBCore scripts sometimes lean on qb-core exports that Qbox has replaced.

Dependencies are the usual FiveM stack. Expect ox_lib for menus and callbacks, ox_target or qb-target for vehicle interactions, and oxmysql for storage. Keys and garage scripts also need to agree on how plates are formatted and where owned vehicles live in the database. If you are replacing a default like qb-garages, budget ten minutes to point the new script at your existing table rather than letting it create a fresh one and orphaning every player's fleet. Beyond that, installs are drag-and-drop: pull the resource into your server folder, run the included SQL, ensure it after your framework and inventory in server.cfg.

One practical tip. Install in a staging server first when you are swapping a keys or garage script on a live city. Both touch every owned vehicle, and a plate format mismatch is much cheaper to catch before players log in.

Why buy from us

Every car script here is tested on a live QBCore or ESX build before it goes in the catalog, with framework support, dependencies, and escrow status stated plainly on the product page. You get instant delivery, updates as authors patch for new framework versions, and support from people who have actually installed these resources on real servers, not a ticket bot reading the same readme you already have.

Frequently asked questions

Which frameworks do these FiveM car scripts support?

Most target QBCore and ESX directly, and many current releases ship with a bridge that also covers Qbox. Framework support is stated on each product page. If you run Qbox, read the page rather than assuming, since older QBCore scripts sometimes rely on qb-core exports that Qbox has replaced.

What is the difference between a vehicle shop and a player owned dealership?

A vehicle shop spawns cars for a flat price from a static menu. A player owned dealership lets players actually run the business, with employee commission, test drives, finance options, and a stock system tied to your economy. The dealership generates RP, the shop is just a checkout screen.

Are escrow protected car scripts safe to buy?

Yes, as long as the config and locale files are open, which is where you make the changes that matter. Where escrow bites is deeper integration. If you need to hook a keys script into a custom dispatch or a bespoke mechanic job, check the product page for the exports and events it exposes before you buy.

Will I lose my players' vehicles if I swap the garage script?

Not if you plan the swap. The new script needs to read your existing owned vehicles table, or you need to migrate rows into the format it expects. Install on a staging server first, confirm plates and metadata carry over, then push to live. Never let a fresh garage script create its own table on top of a populated one.

What dependencies should I expect to install alongside a car script?

Most current car scripts pull in ox_lib for menus and callbacks, ox_target or qb-target for vehicle interactions, and oxmysql for the database. Some also expect ox_inventory. Check the product page for the exact list, and ensure the script after your framework and inventory in server.cfg.

How much do car scripts hit resmon?

A well written script sits well under 0.1ms idle and a fraction of a ms per active player. A bad one runs a loop on every spawned vehicle in scope and can spike to 3ms or more on a full server. Any release worth buying quotes idle and in-use figures on the product page.

Do I need separate scripts for keys, garages, and dealerships?

Usually yes, since each covers a different job and most authors focus on one. A few larger releases bundle two of the three, most commonly keys plus garages. Check that the pieces you already run expose the events and exports a new script expects, so keys and garages agree on plate format and vehicle state.