Map content and the scripts that use it
Map content on this shelf is judged by what it lets players do. Lift bridges that actually open for the port, turf zones a gang can hold, heist locations with mechanics attached, and server bases that arrive with their own city already streamed.
Scripts in this category
6 productsLocations that do something
A static interior fills a screenshot; these fill a session. The port lift bridges open and close over ship traffic and give the docks a working landmark. The barge heist ships the location and the robbery that happens on it in one resource. Gang territory systems draw their turf zones onto the map and make holding them mean something. The line between map and script disappears at this end of the shelf, which is exactly the point.
Bases that bring their own city
The readymade server packs stocked here arrive with map content already wired in: custom interiors, staged locations and the streaming config to load them in the right order. If your reason for wanting MLOs is a whole city rather than one building, a base pack covers it in a single install and its listing states which framework the wiring targets.
Dressing the scene
Uniform and clothing packs sit beside the map content because a staffed interior needs staff who look the part. The EUP police and EMS pack outfits both services and lists its own requirements separately from any map it happens to share a server with.
Streaming without surprises
Map resources are mostly framework-neutral: they stream through FiveM itself, and it is the gameplay layered on top that cares about ESX or QBCore. Load order still matters. Keep interiors above the scripts that reference them in your server.cfg, and test occlusion and collisions on a development instance before players find the seams for you.
Frequently asked questions
Do MLOs care which framework I run?
The interior itself streams through FiveM and is framework-neutral. Any gameplay bundled with it, like a heist or turf system, states its ESX or QBCore requirements on the listing.
Will a new interior clash with my current map?
Only if both edit the same coordinates. Listings note the location each piece occupies; check it against what you already stream before install, and watch for duplicate occlusion at the boundaries.
What is the difference between an MLO and a YMAP?
An MLO is a true interior with its own collision, portals and occlusion that players walk through. A YMAP places or moves props and buildings in the world. Listings say which kind you are getting.
Do the server bases include their map content?
The packs on this shelf that advertise custom locations ship them inside the base, already ordered in the streaming config. The listing for each base states what map content is bundled.