What's included
Overview
Drug Selling with Level-Based Zones
A drug selling script for QBCore and Qbox built around progression. Every deal earns XP, and higher dealer levels unlock more selling locations, bigger zones, and better returns.
Leveling and payouts
- More locations: higher levels open up new selling spots, adjustable in the config
- Bigger zones: your territory grows as you rank up
- Price multiplier: extra returns on every sale as your level climbs
- Night price: configure higher rates for players dealing after dark
- Per-drug XP: every drug grants its own XP amount, fully configurable
Dealing on the street
- Target support for realistic interaction with NPCs
- Animations and a prop play during each deal
- Selling UI where players accept or reject drug offers
- Cop alerts and drug robbing keep every sale risky
- Returns can be paid out as cash, bank, or an item
Setup and admin
- Drug dealer panel can be opened in 3 ways
- Modern UI, responsive on all screen resolutions
- Admin commands to set player drug-selling levels
- Language editor for translations
- Highly configurable, with more features listed in the config and ReadMe
- Easy to use and run, no prior knowledge needed
- Highly optimized, 0.00ms at all times
Specifications
Add this line to your server.cfg once the download is uploaded to resources/ (replace the folder name if yours differs):
ensure drug-selling-level-based
Frequently asked
How is Drug Selling with Level-Based Zones delivered?
Instantly by email after checkout — a download link lands in your inbox the moment payment clears. No manual approval, no waiting on a ticket.
Is it compatible with qbcore, qbox?
Drug Selling with Level-Based Zones is built for qbcore, qbox. Check the specifications below for the exact dependency list.
Do I get future updates?
Yes — lifetime updates are included at no extra cost. New versions appear in the same download area you were originally emailed.
Can I customize the config?
Most behaviour is exposed as config options inside the resource — prices, permissions, locations and pacing can be tuned without touching the core files.