What's included
Overview
Electus Gangs
A gang system for FiveM built around territory. Gangs claim zones on the map, defend them from rivals, and run whatever the zone is set up for: weed plantation, money laundering, drug dealing, cash generation, recruitment, or a safe house. Everything runs through a UI your members actually want to open.
What gangs can do
- Gang UI: manage members, ranks, economics, logs, statistics and territories from one menu, opened via LB-tablet, a gang marker, or
/gang_menu. - Claim and defend territories: see which zones are held, by who, and which are about to open for capture.
- Zone attacks: attacks run a preparation window before the fight starts, so both sides have time to rally.
- Zone respect: respect grows each day a zone stays held, and controls the number of NPC defenders and the amount of cash it generates.
- Connected zones: optional mode where gangs can only see the zone closest to their own territory.
- Gang wars: declare war on another gang to go after their zones.
- Safe house raids: hit a rival's safe house and take a percentage of the cash inside.
- Gang dispatch: the holding gang gets pinged if someone starts selling drugs on their zone or begins a capture.
- Drug capture mode: optionally let zones flip by selling drugs inside them.
- Optional gang shop: for owners who would rather not deal with manual gang management.
Zone types
- Safe house: each gang's own zone, with weed processing, warehouse and garage. Locks on the processing and warehouse doors. Police can raid it. Admins can attach IPLs, both stock and custom.
- Weed plantation: grow, dry and process weed through a dialog UI, then sell it.
- Money laundering: park dirty cash through the zone.
- Drug dealing: sell to NPCs through a dialog UI, with drug types and prices set in config. Failed deals dispatch police.
- Recruitment: recruit gang members through the zone. Requires Electus Bodyguard (sold separately).
- Cash: passive cash generation for the gang.
Gang progression
- Roles and ranks: fully customizable by the leader or gang admins.
- Gang economics: deposit, withdraw (permission-gated) and view transaction history.
- Upgrades: garage, warehouse, weed growth rate, drug selling and money laundering.
- Level and reputation: both climb through selling drugs, capturing zones, recruiting and running events.
- Leaderboard: ranks gangs by reputation.
- Gang logs: every action in the gang is logged.
- Statistics: cash, reputation, respect and members.
Events
Upcoming events show up for every gang, with start and end days and times set in events.lua.
- Harbour crate event: find and open crates around the harbour for rewards.
- Boat event: take over a boat and open the crates on board.
Admin tools
/manage_gangs: create gangs, delete them, edit owners, safe house and economics./manage_zones: create and manage zones through a UI, no manual coord juggling.- Admin logs: configured in
admin_logs.lua, covering everything that happens in the system.
Details
Specifications
Add this line to your server.cfg once the download is uploaded to resources/ (replace the folder name if yours differs):
ensure fivem-gang-territory-script
Frequently asked
How is Electus Gangs Territory System delivered?
Instantly by email after checkout — a download link lands in your inbox the moment payment clears. No manual approval, no waiting on a ticket.
Is it compatible with esx, qbcore, qbox?
Electus Gangs Territory System is built for esx, qbcore, qbox. Check the specifications below for the exact dependency list.
Do I get future updates?
Yes — lifetime updates are included at no extra cost. New versions appear in the same download area you were originally emailed.
Can I customize the config?
Most behaviour is exposed as config options inside the resource — prices, permissions, locations and pacing can be tuned without touching the core files.