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What's included

Place any inventory item as a physical world object
Placed items respawn after server restarts
Trunk algorithm predicts dimensions of any vehicle
Items stay attached to vehicles, fall out when flipped
Entire logic server sided, not abusable
Metadata saved with ox_inventory and qb-inventory
Built-in F4 placement menu plus optional inventory option
Throwable items synced between players in real time

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Overview

Placeable Items lets your players put down any inventory item as a physical object in the world. Contraband no longer sits invisibly in an inventory screen, it rides openly in the back of a pimped out pickup truck where any passing officer can spot it on the route.

You define a model per item, and anything without one still places thanks to fallback models. The script ships with its own placement menu (F4 by default), and you can optionally wire a "Place" option into your inventory system instead.

Persistent items

Items placed on the ground are saved and spawn back after a server restart.

Store items in any vehicle trunk

A custom algorithm predicts the dimensions of each vehicle's trunk, so items fit into any vehicle without abuse-free placement breaking down. Items stay attached while the vehicle drives and fall out if it flips. Hauling a load of weapons in an SUV and getting pulled over becomes a genuine moment: will the officer see something through the windows?

Ox Inventory integration

With ox_inventory the script runs on any framework, it just needs ox_inventory installed. It also unlocks extras:

  • Item metadata is saved when placing an item
  • Metadata persists between restarts
  • Adding a placeable item to ox_inventory is extremely simple

On other inventories you can still add a "Place" option to your inventory system.

Full feature list

  • ESX, QBCore, Qbox and ox_inventory support
  • Highly optimized code
  • Extreme configurability: change the total look and feel of the script
  • Placed items are saved and spawn back after a server restart
  • Ability to place any item, with per-item models and fallback models for everything else
  • Optional qb-target, qtarget and ox_target support
  • Plug and play with Quasar qs-inventory
  • Place items on vehicles and in vehicle trunks, items stay attached
  • Items fall out of vehicles when flipped
  • Entire logic is server sided, so it cannot be abused
  • Smooth and clean placement method
  • Items synchronised between players in real time
  • Item metadata saved when using qb-inventory
  • Items can be thrown
  • Integrates with many popular inventory systems and is easy to implement into a custom one

Compatibility

Works out of the box on ESX, QBCore and Qbox. All framework and dependency code is always editable, so adjusting it for custom solutions takes very little work.

Specifications

Framework
esx · qbcore · qbox
Category
Creator
Idle resmon
0.00 – 0.02 ms
Delivery
Instant email — unique per-order link
Updates
Lifetime — never pay again

Add this line to your server.cfg once the download is uploaded to resources/ (replace the folder name if yours differs):

ensure placeable-throwable-items-script

Frequently asked

How is KuzQuality Placeable/Throwable Items delivered?

Instantly by email after checkout — a download link lands in your inbox the moment payment clears. No manual approval, no waiting on a ticket.

Is it compatible with esx, qbcore, qbox?

KuzQuality Placeable/Throwable Items is built for esx, qbcore, qbox. Check the specifications below for the exact dependency list.

Do I get future updates?

Yes — lifetime updates are included at no extra cost. New versions appear in the same download area you were originally emailed.

Can I customize the config?

Most behaviour is exposed as config options inside the resource — prices, permissions, locations and pacing can be tuned without touching the core files.